Cormeum

An ovular island sits at the center of the Grand Consilium's Demesne. A grand river flows from North to South, the island sitting in the center and dividing the flows. Impossibly high-peaked mountains ring the Demesne, marking the edge of the ‘map;’ there is no possible way to get past the mountains. A regular 24-hour cycle of night and day cloaks the land, although time flows strange and inconsistently in the Demesne.

The Grand Consilium built a wonderous city, Cormeum, upon the island in the river with the aid of the Arcana. It is the size of a small city and its inhabitants are constantly changing. Three grand, white towers are nestled at the heart of Cormeum: The Arcane Institute, The Tower of the Pentacle, and The Hall of the Orders.

The entire city is surrounded by high, towering white walls; six, large gates are arrayed along the walls of the city. Long, arched bridges connect the gateways to the other sides of the river. There are small plazas at the ends of the bridges, opposite the gateways. In the plazas are stone archways that teleport one safely through the gauntlet and into the Fallen World. Alien wilderness is the only thing that exists past the plazas, its denizens unknown.

The Tower of the Pentacle
Affectionately referred to as ‘The Watchtower of the Consilium’ by its inhabitants, the Tower of the Pentacle is the heart of the Grand Consilium’s power. It is the tallest building in Cormeum and resides within a campus complex, along with the other two towers, referred to as the ‘tower grounds.’ The compound is both home and workplace to the upper echelons of the Grand Consilium and the spirits that serve them. The tower structure is a bone-white spire nearly six hundred feet in height. Its roof is flat topped with a waist-high railing. The flags of the Adamantine Arrows, the Guardians of the Veil, the Mysterium, the Silver Ladder, and the Free Council fly from the heights.

Demesne
The Demesne is unbelievably large. An innumerable amount of Soul Stones are embedded into the mountains that mark the edge of the domain. The origins of the Demesne are not entirely understood, largely believed to be a derelict Atlantean pocket realm. The Demesne has been studied extensively by the Grand Consilium since its acquisition, but much of the research is guarded jealously by the Leaders of the Consilium. It is known among the Grand Consilium that Paradox cannot touch the Demesne.

The existence of the Demesne is known outside of the Grand Consilium, but not much beyond that and fanciful tales. Access to the realm is only granted to those working for the Grand Consilium, students and Alumni of the Arcane Institute, and those the High Council deems worthy.